Noah Orozco

So you've decided to look me up eh? Well this is the place to do it. You can stay updated on all my projects here.

Zine-o-Matic

Zine-o-Matic is a monthly subscription box for zines and indie art. Zines are small independent artbooks that give voice to up and coming artists that may have been marginalized from the traditional publishing industry. I founded Zine-o-Matic in 2015 and it has since grown to be amongst the largest distributors of indie artbooks in the world. It has been featured on websites like Buzzfeed and The Huffington Post. Zine-o-Matic has supplied zine collections to the The Reed College Special Collections Library, The Rhode Island School of Design, Milwaukee Institute of Art & Design, and the Schikkimikki Zine Library in Berlin. I also had the pleasure of co-organizing LA Zine Fest, one of the largest zine festivals in the world. 

Ready Teddy

Ready Teddy is a virtual reality experience that helps to prepare children for their upcoming MRIs. Ready Teddy was built with the aim of reducing the amount of dangerous sedatives prescribed to children in pediatric radiology. I coded and animated Ready Teddy using Unity in 2018, and co-founded the Ready Teddy company in 2019. Ready Teddy has won numerous grants and awards including Facebook Oculus Launch Pad Fellowship, Iovine and Young Development prize, Blackstone LaunchPad Fellowship, Marshal New venture Seed competition, Serious Play Conference Gold Medal and the Cleveland Clinic Medical Capital Innovation Award. Ready Teddy has shown success in hospitals and MRI research labs worldwide including Children's Hospital Los Angeles, University of Florida, Stanford Children's Health, the Keck School of Medicine and University of Melbourne 

Videography

From 2012 to 2014 I was the videographer for the Herb Alpert Foundation, I shot interviews of the artists that won the Alpert Award in the Arts. I have worked on various film projects over the years including working as the Director of Photography for the pilot episode of Husbandry, sound on Plex, and editing on Know Light.

Lumeum

Lumeum is a virtual reality platform that brings virtual travel and reminiscence therapy to bedridden and homebound seniors. My cofounder and I created a mobile VR kiosk and designed a senior-friendly touchscreen app that allows non-techsavvy seniors to access virtual reality. I presented the product and our findings at the San Diego Oasis Tech and Aging into the Future Conferences. Lumeum was granted funding by the Entertainment Technology Center Immersive Media Challenge. The Lumeum VR kiosk was deployed at retirement and hospice communities such as Kingsley Manor, Melrose Gardens, Walnut Village, Villa Gardens and AvantGarde Senior Living.

Film Research

In my work as a Film Research Engineer at the Pickfair Institute for Cinematic Studies, my main focus was using high frame rate image acquisition to widen the artistic palette of filmmakers. I pioneered workflows that allowed 120 fps digital projection, including reworking editing software, DCP packaging, and projector IMB boards to allow for framerates as high as 144 fps. The result of our research was a novel approach called "Creative Frame Rates" which allowed shutter angles to be modified in post production. This serves as a solution for the dreaded "Soap Opera" effect by applying 24 fps shutter and blur artifacts to judderless 60-120 fps films.  Our findings were presented at The Reel Thing Technical Symposium, Hollywood Professional Association (HPA) Tech Retreat, Society of Motion Picture and Television Engineers (SMPTE) conference, Institute of Electrical and Electronics Engineers (IEEE) conference, and the National Association of Broadcasters (NAB) conference.